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World of Warcraft: 3.2 – “Endlich Content?”

August 4, 2009 · Posted in epixxloot.de by aSak  

Morgen ist’s so weit, Patch 3.2 erscheint. Das ist insofern ganz interessant, da ich nun schon einige Wochen nicht gespielt und trotzdem nichts verpasst habe. Schöne neue, persistente Welt. Was habe ich zuletzt getan? Dailies, Argentumturnier, Farmen. Ganz ehrlich, mit ein wenig Distanz sieht’s nicht so prickelnd aus. Neuerdings hatte ich plötzlich den Gedanken, ich könne meinen Magier doch auf 80 bringen… bis ich las, dass es ab Dreipunktzwei vielleicht Erfahrung durch PvP geben soll. Endlich!

Nun ging mein Nichtspielen damit einher, dass ich auch nicht mehr auf dem neuesten Stand bin, was denn nun wirklich mit diesem Patch kommen soll. Das Kolosseum, Instanzen die ich vermutlich nicht von Innen sehen werde. Vielleicht gibt’s auch neue Quest für meinen Krieger, der “eine Runde” beim Argentumturnier gefarmt hat, sich aber für mehr nicht begeistern konnte. Einige Berufe sollen überarbeitet werden, meine ich mich zu erinnern. Und sonst so? Lohnt sich’s denn, wenn ich mit 3.2 wieder reinschaue?

Meine Damen und Herren, ich präsentiere -wie so häufig- die aktuellen Patchnotes, teilweise kommentiert. Uuuund… los!

Luna, ich krieg’ Gold von dir!


Verdammt, jetzt tippe ich diesen Text schon zum zweiten Mal. Der Grund ist simpel: WordPress 2.8(.3) scheint ein Problem mit “sehr langen” Artikeln zu haben. Aus diesem Grund fehlen die kompletten Klassenänderungen in meiner Übersicht. mmo-champion.com hilft aber. Wenigstens muss ich mich dann nicht über den Krieger aufregen, der bestimmt wieder generft wird. Wie immer. Leider ist’s mir damit ebenfalls nicht möglich, diesen Beitrag zu kommentieren, weil der Text sonst wieder zu lang wird. Oh Wunder der Technik.


General

  • Construction of the Crusaders’ Coliseum is complete. New raid normal and Heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
    • Trial of the Champion
      • 5-player (normal and Heroic mode) dungeon.
      • Daily quest added to the Heroic daily dungeon quest giver.
    • Trial of the Crusader
      • 10 and 25-player (normal mode) raid dungeon.
    • Trial of the Grand Crusader
      • 10 and 25-player (Heroic mode) raid dungeon.
      • Crusaders’ Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • Isle of Conquest, the new 40 vs. 40-player siege-style battleground is now available for testing.
    • Two level brackets are available: 71-79 and 80.
    • Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    • Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy’s base.
    • Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
    • To claim victory, bust through the enemy’s keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
  • The Argent Tournament Expands
    • All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
    • All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
    • Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn’t you kill him?
  • New Dungeon Loot Feature
    • Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
  • New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one’s cat and bear forms.
  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PvP

  • Arenas
    • Beginning with season 7, players will no longer have access to the newest season’s weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season’s items will remain available to players in all brackets (standard rating restrictions still apply).
    • Dalaran Sewers
      • The entire Arena has increased in size by 25%.
      • Mounts can now be used in this Arena.
      • The position and collision of the crates on the central platform has been modified.
    • Ring of Valor
      • The flame wall has been removed.
    • Ruins of Lordaeron
      • Alcoves have been removed from the starting chambers.
      • The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • Battlegrounds
    • Battleground experience has arrived!
      • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
      • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.
      • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
      • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
      • Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were enabled cannot be recovered.
    • Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    • When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    • Arathi Basin
      • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Eye of the Storm
      • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
      • The game now ends when one team reaches 1600 victory points, down from 2000.
    • Strand of the Ancients
      • The faction starting on attack/defense will now be randomized at the start of each match.
    • Warsong Gulch
      • There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
  • Wintergrasp
    • Against the Odds: This achievement has been removed and converted to a Feat of Strength.
    • Industrial Warfare: This achievement has been removed.
    • To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
      • Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
      • Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
      • The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
      • Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
      • Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
      • The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
    • Wintergrasp factories can no longer be damaged or destroyed.

Dungeons and Raids

  • Dungeon and Raid ID Extensions
    • In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
    • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
    • The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul’Gurub instance ID will add 3 days to the instance lock time).
    • An ID can be extended more than once.
    • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
  • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.
  • 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders’ Coliseum.
  • The Nexus: The Oculus & The Eye of Eternity
    • Drakes used by players in these instances will now scale in health and damage according to the rider’s average item level.
  • Ulduar
    • Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
    • Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
    • An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a ‘Marked Immortal Guardian’ while targeted.
    • Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
    • Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
    • Yogg-Saron’s health has been reduced by 20% in the final stage of his 25-player mode.
    • Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.

Races: General

  • Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General

  • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin, Lavanthor’s Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • Item Buy Back Feature Revised
    • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • Mounts
    • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
    • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
    • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
    • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
    • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
    • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
    • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
  • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.

Classes: General

  • All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

User Interface

  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
  • Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
  • Casting bars under the target frame, focus frame, and nameplates will now display as shielded if the cast cannot be interrupted.
  • Druids will now be able to see their mana bars when shape-shifted.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • Macros and scripts will no longer be able to target totems by name.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • Vendor prices will now be listed on items whether or not players are at a vendor.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.

World Environment

  • Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children’s Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children’s Week next year.
  • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
  • Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.

Quests

  • The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.

Achievements

  • A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.

Professions

  • Alchemy
    • All stackable potions now stack to 20.
    • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
    • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
    • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
    • The Mixology benefits from Northrend elixirs and flasks have been increased.
    • Rage potions can now be used by druids.
  • Cooking
    • Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
    • Chef’s Hat is now superior quality and allows the chef to cook faster.
    • Increased the drop rate for recipes from the Outland Daily Cooking quests.
    • Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
    • The recipe for Captain Rumsey’s Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
  • Enchanting
    • Values on Northrend ring enchants increased.
  • Engineering
    • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look… stylish? This attachment provides a passive bonus of 45 stamina.
    • Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
    • Alarm-o-Bot functionality changed. Materials required reduced.
    • Box of Bombs no longer requires an anvil.
    • The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
    • Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
    • Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
    • Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
    • Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
    • Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
    • Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
    • A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day.
    • Nitro Boosts: Now have a 5-second duration.
    • Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
    • Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
    • Significantly reduced the cooldown on MOLL-E.
    • The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
    • A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one’s faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
    • Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
    • The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
    • World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
  • Fishing
    • Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
  • Herbalism
    • Increased healing from Lifeblood (Rank 6).
    • Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
  • Inscription
    • Added a new Glyph of Claw for young feral druids who haven’t yet obtained Mangle. Scribes can learn this glyph from the trainer.
    • Master’s Inscriptions increased.
  • Jewelcrafting
    • Dragon’s Eye gems stat bonuses increased.
    • New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter’s tokens.
    • Icy Prism now has a chance of yielding an epic gem.
    • Raw epic gems can be obtained via the following means:
      • Prospecting Titanium Ore
      • Alchemy transmutations
      • Purchased with honor
      • Purchased with Emblems of Heroism
  • Leatherworking
    • Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
    • Fur Lining values increased.
  • Mining
    • Toughness (Rank 6) provides more stamina.
  • Skinning
    • Master of Anatomy (Rank 6) provides more critical strike rating.
  • Tailoring
    • Embroideries improved.

Items

  • Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
  • Glyphs
    • Death Knights
      • Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
    • Druids
      • Glyph of Innervate: Duration reduced to 10 seconds.
    • Paladins
      • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
      • Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
      • Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
    • Rogues
      • Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
      • Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
    • Shamans
      • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
    • Warlocks
      • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
  • Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
  • Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
  • Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
  • Val’anyr, Hammer of Ancient Kings: This item’s stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val’anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.

Bug Fixes

  • Death Knights
    • Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
    • Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
    • Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
    • Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
    • Desecration: No longer causes unnecessary combat logging.
    • Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer “forget” rank 1 when they learn rank 2.
    • Lichborne: The buff from this ability can now be cancelled.
    • Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
    • Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
    • Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
    • Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
    • Rune of Spellshattering: Now reduces damage from Holy spells.
    • Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
    • Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
  • Druids
    • Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
    • Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
    • Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
    • Druids should no longer be removed from a form after using any engineered bombs.
    • Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Natural Perfection: Now properly triggered by periodic critical strikes.
    • Nature’s Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
  • Hunters
    • All ranks of Sonic Blast now properly have an 80 Focus cost.
    • Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
    • Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
    • Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
    • Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
    • The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
    • T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
  • Mages
    • Arcane Instability: Tooltip reworded to clarify design intent.
    • Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
    • Combustion: Fire spell misses will no longer trigger this talent.
    • Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
    • Fireball: Periodic damage from this spell can no longer trigger Combustion.
    • Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
    • Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
    • Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
  • Paladins
    • Auras: Any paladin aura active at the time of the paladin’s death now automatically reactivates when the paladin returns to life.
    • Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
    • Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
    • Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
    • Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
    • Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
    • Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
    • Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
    • Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
    • Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
    • Judgement of Vengeance: Inaccurate combat log tooltip corrected.
    • Judgement of Corruption: Inaccurate combat log tooltip corrected.
    • Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
    • Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
  • Priests
    • Blessed Resilience: Now properly triggered by periodic critical strikes.
    • Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
    • Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
    • Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
    • Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
  • Rogues
    • Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
    • Killing Spree: Error message when no targets are in range has been changed to “Out of Range.”
    • Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
    • Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
    • Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
    • Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
  • Shamans
    • Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
    • Flametongue Weapon: Fixed tooltip error.
    • Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman’s spell power.
  • Warlocks
    • Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
    • Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
    • Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
    • Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
  • Warriors
    • Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
    • Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
    • Blood Craze: Now properly triggered by periodic critical strikes.
    • Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
    • Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
    • Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
  • Items
    • Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
    • Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
    • Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
    • Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
    • Deadly Gladiator’s Dreadplate: The set bonus will now trigger properly from Crippling Poison.
    • Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
    • Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
    • Frostweave Net: Using this item no longer causes the user to break shapeshifts.
    • Glyphs
      • Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
      • Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
      • Glyph of Death Strike: Tooltip typo corrected.
      • Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
      • Glyph of Freezing Trap: The effect from this glyph will now log properly.
      • Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
      • Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
      • Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
      • Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
      • Glyph of Shocking: Fixed tooltip error on Macintosh game client.
      • Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
    • Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
    • Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
    • Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
    • Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
    • Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
    • Pandora’s Plea: Corrected a tooltip issue.
    • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes (“of the Bear”) have had their stat values increased significantly.
    • Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
    • Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
    • Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
    • Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
    • Sif’s Remembrance: Sound and animation added to trinket effect.
    • Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
    • Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
    • Warrior PvP Glove Bonus: Tooltip reworded slightly.
    • Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
  • Professions
    • Enchant Weapon – Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
    • Guardian Gloves: Now correctly marked as uncommon quality.
  • Events
    • Hallow’s End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
    • Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.

Comments

8 Responses to “World of Warcraft: 3.2 – “Endlich Content?””

  1. Arcania on August 4th, 2009 15:18

    Also an Wordpress liegt es nicht, soviel kann ich dir schonmal sagen. PHP-Limit zu niedrig eingestellt?

  2. aSak on August 4th, 2009 15:19

    Sag mir, was ich hochdrehen muss, dann dreh ich’s hoch. Ich wüsste nicht, was ich dazu ändern müsste. :|

  3. Arcania on August 4th, 2009 15:25

    Also wenn, dann die Post-Maxsize in der php.ini

    Aber mal ne generelle Frage. Hast du den Beitrag direkt in WP geschrieben ober per externen Programm?

  4. LunaHexe on August 4th, 2009 16:12

    Luna, ich krieg’ Gold von dir!

    Du hast auch schon in-game Post von mir ^^

    Luna

  5. aSak on August 4th, 2009 19:38

    Also, Arcania, die post-maxsize muss ich mal sehen, meinen Hoster kontaktieren, ob er da was drehen kann. Die andre Sache: “Egal.” – Überschreitet der Beitrag eine bestimmte Länge (in diesem Fall “fast 10k Worte”), gibt’s eben nur Leere beim Speichern.

  6. Arcania on August 4th, 2009 20:23

    Also ich hab die Deutschen Patchnotes bei mir ohne Probleme posten können. Arbeite mit dem Windows Live Writer.

    http://www.exumiert.de/blog/2009/08/04/wow-patch-3-2-im-anmarsch/

  7. mangalukas on August 19th, 2009 08:01

    NARUTOist eine weltweit erfolgreich und berühmte Manga-Serie aus der Feder des Mangaka Masashi Kishimotos,
    welche auch als Anime umgesetzt wurde.

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    Er ist das Problemkind des Dorfes Konohagakure. Er ist weder ein besonders guter Akademie-Sch?ner, noch ein braves Kind. Die Dorfbewohner meiden ihn,da in ihm der Kyuubi-no-Youko,

    welcher einst das ganze Dorf zu zerst?ren drohte und dabei viele Menschen get?tet hatte, versiegelt wurde.

    NARUTOs gro?er Traum ist es, Hokage zu werden in der Hoffnung, dass die Dorfbewohner ihn dann respektieren und achten würden.

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    Der Manga NARUTO erschien in Japan erstmalig 1999 w?chentlich in Einzelkapiteln des Manga-Magazins Weekly Sh?nen Jump des Shueisha-Verlags.

    Diese Einzelkapitel sind bisher in etwa 47 Sammelb?nden zusammengefasst.

    Auf deutsch erschien die Manga-Serie erstmals von 2001 bis Dezember 2005 im mittlerweile eingestellten monatlichen Manga-Magazin BANZAI! von Carlsen Comics.
    Seitdem Calsen die Produktion der BANZAI! eingestellt hat, sind im drei- bis viermonatigen Rythmus die deutschen B?nde NARUTO in den L?den erschienen.
    Bisher sind schon über 35 Taschenbücher in Deutschland erschienen.

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  8. axommaJelay on October 21st, 2009 14:45

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