Wrath of the Lich King – Das kritische und exklusive Preview: Noch mehr Talente und Tier 7
Kommen wir nun zum dritten versprochenen Teil, mehr von allem! Zum Aufwärmen: Der Magier, von dessen Spells wir ja auch schon Bilder gesehen haben.
Talentbäume: http://war-tools.darlinganime.com/index.php?i=mage
Mage spells:
- Shatter Shield (1200 mana, instant, 30sec cd, Level 80)- “Instantly shields you, absorbing 2000 Physical damage. Lasts 1 min. When the shield is destroyed, all enemies within 10 yards are frozen for 8 sec.”
- Frostfire Bolt (Rank 1, Level 75) – “Launches a bolt of frostfire at the enemy, causing 629-732 Fire damage, slowing movement speed by 40% and causing an additional 57 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.”
- Mage Armor(Rank 6) – “Increases your resistance to all magic by 40 and allows 30% of your mana regeneration to continue while casting. In addition, the duration of all harmful Magic effects used against you is reduced by 50%.”
- Food: Sweet Potato Pie (75), Strudel (79)
- Water: Rain Water (74), Crystal Spring Water (78)
- Gem: Mana Sapphire (77, 3412 mana)
Mage talents:
- Arcane Barrage (Rank 3, Level 80, 610 mana, instant, 3 sec cooldown) – “Launches several missiles at the enemy target, causing 936-1145 Arcane damage.” (Arcane)
- Burnout – “Increases your spell critical damage bonus with all Fire spells by 5/10/15/20/25% but every time you critical with a Fire spell you lose an additional ?[internal entry blank]% of your total mana.” (Fire)
- Chilled to the Bone – “Increases the damage caused by your Frostbolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%.” (Frost)
- Deep Freeze – Stuns the target for 5 sec. Only usable on Frozen targets. [30 sec cooldown] (Frost)
- Netherwind Presence - “Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.” (Arcane)
Schick, schick. Aber nicht überwältigend. Wie wäre es daher mit ein paar potentiellen neuen Tier-Sets? Tier 7 und so. Ist zwar alles nicht endgültig und ich habe auch nur ein paar Bilder, aber immerhin! Und bessere Qualität als in den kursierenden Videos haben sie auch!
Achtung: Viel Inhalt.
- Potentielles Tier 7 für den Hexenmeister,
- für unsere lieben Priester,
- alle verrückten Magier und
- sogar für das Volk der Jäger.
Ja, doch, nett, wenn auch nicht so spektakulär. Das neue Set für unsere Hexer find’ ich schick, aber an T5 (…ist doch das mit den Schädeln, oder?) kommt’s nicht ran. A propos Hexer – es ist Zeit für mehr Talente und Spells!
Talentbäume: http://war-tools.darlinganime.com/index.php?i=warlock
Warlock spells:
- Fel Armor(Rank 4) – “Surrounds the caster with fel energy, increasing spell damage by up to 180 and allows 30% of your mana and health regeneration to continue while casting.”
- Demon Armor(Rank
– “Protects the caster, increasing armor by 950, and increasing the amount of health generated through spells and effects by 20%.”
- Haunt (Rank 1, Level 80, 650 mana, 30 sec cooldown) – You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done.
- Shadowflame (Rank 1, Level 75, 745 mana, instant, 15 sec cooldown) – Targets in a cone in front of the caster take 934-1020 Shadow damage and an additional 492 Fire damage over 8 sec.
Warlock talents:
- Everlasting Affliction – Your Corruption, Siphon Life and Seed of Corruption spells gain an additional 4/8/12/16/20% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a 20/40/60/80/100% chance to reset the duration of your Corruption spell on the target.
- Atrocity – “You devastate the area, causing Corruption (Rank
to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration.”
Love Struck – “While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus’ total health. This effect has a 6 second cooldown.”
- Demonic Pact – “Increases your Spirit by 1/2/3/4/5% while your Demon is active. In addition, your pet attacks have a 7/14/21/28/35% chance to increase your party’s total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 sec.”
- Metamorphosis – “You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned.”
- When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts 45 sec. [5 min cooldown]
- Decimate – Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
- Eternal Flames – Your Searing Pain and Incinerate spells have a 20/40/60/80/100% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional 2/4/6/8/10%.
- Empowered Imp- Increases the damage done by your Imp by 5/10/15%, and all critical hits done by your Imp have a 20/40/60% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
- Molten Core – Your Shadow spells and damage over time effects have a 4/7/10% chance to increase the damage of your Fire spells by 10% for 6 sec.
- Backdraft – Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 4/7/10%.
- Torture – After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a [broken]% chance to become instant cast. This ability has a 20 second cooldown.
- Eradication – Your Corruption, Siphon Life, and Curse of Agony ticks have a 5/10/15% chance to increase your spell casting speed by [broken]% for 8 sec. This effect has a 10 second cooldown.
- Fel Synergy – Your Summoned Demons share an additional 5/10% of your Armor, Intellect and Stamina, and you have a 50/100% chance to heal your pet for 15% of the amount of damage done by you.
- Demonic Empathy – When you or your pet is critically hit, the other has a 33/66/100% chance to have their casting or attack speed increased by 30% for 8 sec.
Und weil’s so schön ist, gibt’s jetzt ohne Werbeunterbrechung meinerseits auch noch die schon bekannten für die Druiden…
Talentbäume: http://war-tools.darlinganime.com/index.php?i=druid
Druid spells:
- Typhoon (Rank 1) – “You summon a violent Typhoon that does 530 Nature damage when in contact with hostile targets, knocking them back 5 yards.”
- Nourish – “Heals a friendly target for 1550 to 1800. Heals for an additional 387.5 to 450 if Rejuvenation is on the target.”
Druid talents:
- Living Seed – “When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 20/40/60/80/100% chance to plant a Living Seed on the target for [broken]% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.” (Restoration)
- Spark of Nature – “Increases the critical effect chance of your Swiftmend and Nourish spells by 5/10/15%.” (Restoration)
- Improved Tree of Life – “Increases your Armor while in Tree of Life Form by 120/240/360%, and increases the effect of your Bark’s Blessing by 1/3/5%” (Restoration)
- Nature’s Fury – “Converts 2/4/6/8/10% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature’s Fury debuff on the target. The Nature’s Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.” (Balance)
- Starfall (Rank 1, Level 80, 866 mana, instant, 3 min cooldown) – “You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts 10 sec.” (Balance)
- Infected Wounds – “Your Shred, Maul and Mangle attacks have a 20/40/60/80/100% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by 10%. Stacks up to 5 times. Lasts 12 sec.” (Feral)
- Berserk – “Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.” (Feral)
- Flourish (Rank 1, Level 80, 450 mana, instant) – “Heals friendly party or raid members within 10 yards of the target for 665 over 7 sec. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration.” (Restoration)
- Improved Moonkin Form – “Your Moonkin Aura also causes affected targets to have a 33/66/100% chance to gain 100% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds.” (Balance)
- Replenish – “Your Rejuvenation and Flourish spells have a 4/7/10% chance to restore 10 Energy, 4 Rage, [broken]% Mana or 10 Runic Power per tick.” (Restoration)
- Gale Winds – “Increases damage done by your Hurricane and Typhoon spells by 25/50%, and increases the range of your Cyclone spell by 10/20%.” (Balance)
- Owlkin Frenzy – “Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your spell haste by 25% and increasing your damage by 10%. Lasts 10 sec.” (Balance)
- Eclipse – “When you critically hit with Starfire, you have a 20/40/60% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 12 sec.” (Balance)
- Tree of Life – “Shapeshift into the Tree of Life. While in this form your movement speed is reduced by 20% and you can only cast Swiftmend, Innervate, Nature’s Swiftness, Rebirth, Barkskin, Nourish, poison removing and healing over time spells, but the mana cost of these spells is reduced by $5420s3%. Your heals also grant friendly targets your Bark’s Blessing, increasing healing done to them by 25% of your total Spirit. Bark’s Blessing lasts 8 sec.” (Restoration) [Changed in 3.0.1.8303]
- Reinforced Hide – “Reduces all spell damage taken by 4/7/10%, and increases your Armor contribution from items by an additional 4/7/10%.” (Feral)
…und die Priester:
Talentbäume: http://war-tools.darlinganime.com/index.php?i=priest
Priest spells:
- Divine Hymn (instant, 10m cooldown) – “You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec.”
- Mind Sear (level 75, channeled, 545 mana) – “Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards.”
Priest talents:
- Improved Shadowform – “Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form.” (Shadow)
- Psychic Horror – “Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec.” (Shadow)
- Dispersion (51pt shadow, 5m cooldown) – You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec. (Shadow)
- Persecution – “Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec.” (Discipline)
- Rapture – “Causes your party members to gain mana equal to 0.5/1/1.5/2/2.5% of the healing done by your Greater Heal, Flash Heal and Penance spells.” (Discipline) [spell applies dummy aura - serverside script] [Values might be inaccurate]
- Divine Providence – “Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%.” (Holy)
- Guardian Spirit (51pt holy, instant, 3m cooldown) – “Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 sec.” (Holy)
- Growing Pains – “Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your Shadow Word: Pain on the target.” (Shadow)
- Serendipity – “If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown.” (Holy)
- Aspiration – “Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%.” (Discipline)
- Divine Aegis – “Critical heals create a protective shield on the target, absorbing 20/40/60% of the amount healed. Lasts 12 sec.” (Discipline)
- Grace – “Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times.” (Discipline)
- Dark Spirit – “Increases your Shadow damage by up to 10/20/30% of your total Spirit.” (Shadow)
- Test of Faith – “Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health.” (Holy)
So, das wäre geschafft. Im letzten Teil stehen dann die Änderungen an den bisherigen Klassen, Talenten, Fähigkeiten. Auch unübersetzt, weil es mir ehrlich gesagt viel zu viel ist. Wer etwas nicht versteht, der kann ja fragen. So, man möge fortfahren mit dem (vorerst) letzten Teil. Für heute und morgen. Oder so.
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also die neuen sets sind mehr als nur unspektakulaer.. die sind.. unscheinbar. sehr. um nicht zu sagen, die unterscheiden sich kaum voneinander. das einzig markante sind die haesslichen saegehoerner der jaeger.. wer hat sich den unsinn einfallen lassen? dass jaeger haesslich und brutal aussehen muessen? die helme sind ja von jeher schon ziemlicher schrott!!
BÄÄÄÄÄM HAMMER
Ich freu mich auf meine Hexer T7
Also ich find die Nice
Gut Das Mage und Priest Set schauen recht ähnlich aus Kann aber damit leben ^^
Hexer FTW ^^
Und die Jäger is auch sehr nice
@ Nermy: Ja Die Sets sind auf den ersten Blick unspektakulär und das is auch gut so Ich hatte die TBC-bunte Optik einiger Sets satt Jetzt wirds wieder bodenständiger ^^
mfg Brissn